The Bridge: Digital Games, Online Teachers & Aesthetics in Science Education

Join us tomorrow, Tuesday, March 24, 2015 for The Bridge Webinar Series.

Time: 12-1 pm Eastern Daylight Savings Time

Where: for the livestream

Twitter: #MAETBridge

About this episode:

This month’s episode of The Bridge Webinar Series will bring together four educational researchers whose work on digital games, online learning, and science education shed new light on important questions for teachers.

Brian Arnold and Liz Boltz study digital games. Their new study (with Spencer Greenhalgh), Players, features, and enjoyment: Entertainment games as models for educational games explores the features that “schoolish” games could borrow from the games that students love to play outside of school. The idea behind this work is to up the engagement, enjoyment and, of course, the learning potential of the games that teachers integrate into their curricula — cool, huh?

Leigh Graves Wolf, who co-directs the Master’s of Educational Technology program at MSU, will talk about what she and colleagues Anne Heintz and Michelle Schira Hagerman have learned about exemplary online teachers and how they construct their presence in that digital space. If you’re flipping your classroom, or integrating any online components into your face-to-face teaching, you’ll want to hear about this work!

Finally, Rohit Mehta will talk about his co-authored study with Danah Henriksen and Punya Mishra: Through the ‘Cosmos’: Beauty and Aesthetics in Science Education and Popular Media. Science teachers will appreciate Rohit’s ideas about how emphasizing the visual can support learning of complex scientific concepts.

The conversation promises to spark plenty of interdisciplinary thinking while highlighting some of the great work being done by MSU researchers in Educational Psychology and Educational Technology.

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